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フィードバックに応えるため、『スローン・アンド・リバティ』のリリース日が10/2に変更に

2024/08/16

In July, Amazon Games held an open beta for 『スローン・アンド・リバティ』 ahead of its upcoming global launch, which attracted players from regions including North and South America, United Kingdom, Europe, Australia, and Japan, and we’re encouraged by the community’s enthusiastic response to what they experienced. The teams at Amazon Games and NCSOFT collected a great deal of invaluable player data and feedback during this test. While we intend to address some of this feedback over time following THRONE AND LIBERTY launch, we also identified some changes we can implement more quickly that will result in a much better launch experience for our global community of players. As a result, we’ve decided to shift THRONE AND LIBERTY launch date to October 1. Players who アーリーアクセスパック を購入された方は9/27からプレイ可能となります。

Based on player feedback, we are working with NCSOFT to advance the 『スローン・アンド・リバティ』 experience in several key areas, including combat enhancements, progression adjustments for a smoother learning curve of new systems, and improving the guild-matching experience. We will also incorporate some systems and quality-of-life improvements newly implemented in the live Korean version of 『スローン・アンド・リバティ』 so that global players can enjoy them at launch. These include a new Skill Specialization system, fishing and cooking systems, and “Amitoi Expeditions,” which allow Amitois to embark on solo adventures to collect rewards when not accompanying the player.

“We had an incredible showing of players who came to check out 『スローン・アンド・リバティ』 and that’s left us feeling confident and excited about the turnout we’re going to get when the game launches,” says Laura Sturr, GM of Operations at Amazon Games. “As with any beta, we received great feedback and uncovered some things that need adjusting, and we’re grateful for that because it allows us to remedy them prior to our launch.”

Ever since NCSOFT and Amazon Games agreed to bring 『スローン・アンド・リバティ』 to the West, the two teams have collaborated closely on the game’s overall evolution. Today, the version of 『スローン・アンド・リバティ』 available to players in Korea has seen vast advancements as a direct result of this collaboration and a shared goal of addressing player feedback, resulting in a substantial reimagining of the game players experienced at launch. Additionally, as the Western publisher of 『スローン・アンド・リバティ』, Amazon Games has been instrumental in taking regionally relevant player feedback and sensibilities, and collaborating with the developer to ensure that 『スローン・アンド・リバティ』 resonates with players all over the world and accommodates their varied tastes and preferences. Stay tuned closer to launch for greater detail on the changes the game has seen since its launch in Korea last year. We’re so excited for our community to experience many of the improvements stemming from this ongoing collaboration when early access begins on September 26 and when 『スローン・アンド・リバティ』 launches broadly on October 1.

For more details on the changes coming to 『スローン・アンド・リバティ』こちらの記事をご覧ください。